AI Insights · Timothy · October 2022
Top 5 PVP Games on Android in the Netherlands Q3 2022
In Q3 2022, the top 5 PVP games on Android in the Netherlands showed diverse performance trends in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal how each game fared.
In the third quarter of 2022, the top 5 PVP games on the Android platform in the Netherlands displayed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Stumble Guys experienced a notable increase in revenue, starting at approximately $4.5K at the end of June and peaking at around $12.7K by the end of September. Weekly downloads fluctuated, peaking at 20.5K in late July before stabilizing around 17K by the end of September. Active users showed a significant rise from 110K in late June to nearly 200K by the end of the quarter.
Subway Surfers saw a decline in both revenue and active users over the quarter. Revenue dropped from $1.1K at the end of June to $304 by the end of September. Weekly downloads were relatively stable, ranging between 5.5K to 11.2K, with a slight dip towards the end of the quarter. Active users decreased from 369K in late June to 170K by late September.
Roblox maintained steady revenue throughout Q3, averaging around $28K per week with minor fluctuations. Downloads saw a gradual increase, from around 5.8K at the start of the quarter to 7.3K by the end. Active users consistently hovered around the 550K mark, peaking at 568K in the final week of September.
Akinator had modest revenue figures, with a peak of $31 in mid-July and a low of $7 by the end of September. Downloads showed a marked decline from 8.5K in late June to 2.3K in late September. Similarly, active users decreased from 28.8K to 15.8K over the same period.
Skip-Bo demonstrated a positive trend in revenue, starting at $2.8K at the end of June and reaching $7.8K by the end of September. Downloads were highest in mid-July at 8.6K, but tapered off to around 4.5K by the end of the quarter. Active users increased from 17.1K in late June to 24.7K by late September.
For more detailed insights and data on app performance, visit Sensor Tower.